Every night after dinner Claire and I play a game of pinball. A week or so ago, I changed up my strategy. Usually I try to stack up as many task completions before my multiball (Trolls, Damsel, Peasant, Catapult, Joust) so that I can have some big jackpots going - but lately I have been cashing in the multiball after only one task is completed and with trolls lit. This provides an opportunity to get Master of Trolls, but also gives you four hurry ups when you complete the other tasks. 10 hurry ups is an extra ball, after all!
Anyway, tonight I booted up a game, got the extra ball from beating castle multiball and another from royal madness. Then I got the 10 hurry ups one too! After my second Royal Madness, I had all my blue lights lit except for Castle Crusher, and managed to start my second castle multiball. I thought, "Okay, go nuts on the castle!" But the silver balls would not cooperate. A few seconds later, the multiball was over, I had no progress on any shots, and all my extra balls were used up. I decided to go for it.
I took like seven or eight EXTREMELY risky shots at the castle gate, and finally got it to open. I lobbed the ball in and Battle for the Kingdom began! Now, I've gotten to this final mode a few times, but for a long while I had no idea what was going on. Then, when I beat the game last year I finally figured it out, so I knew what to do this time.
The four balls launched and I started making my shots. I only had the left joust shot left and I still had three balls, but I just couldn't make the shot! The balls kept getting in the way. I sacrificed one ball and let it drain which allowed me enough time to make the shot! The trolls popped up and I had to wail on the gate.
Luckily, I had one troll bomb saved up. It cleared the left troll. I was making shots on the castle and I lost one ball. Then I started playing VERY controlled pinball - shooting the castle, catching the ball, repeat. Now there is a 10 second timer between shots (which has screwed me over in past attempts) so my heart leapt up into my throat when the ball got caught behind the right troll. There were only THREE seconds on the clock, so no time to let the ball saver find it. I went berserk and started slapping the right side of the machine, about half way up the cabinet. Luckily I didn't tilt, and the ball drifted out and down to the left flipper where I shot it back up on the fly to hit the gate, buying myself another 10 seconds. I got two more shots in (from the left flipper only) and the gate finally opened up.
Claire was watching and I said to her "THIS IS IT. If I hit this shot, I beat the game!" I had done a live catch and had the ball under control on the right flipper. I shot it up, it went along the drawbridge and IN to the castle... ONLY TO ROLL BACK OUT (!!?!???!) It came back to the right flipper, where I dead-bounced it over to the left flipper, which I used to ROCKET the ball up into the castle!
Claire and I watched the final animation and she asked "What happens now?" and I told her, "It starts over at the beginning." I launched the ball, flubbed a loop pass off the super skill shot and the ball instantly drained. Game over. 244 Million points.
It was funny because last time I beat the game I still had like three extra balls saved up when I started over, and I played for another half hour, wracking up crazy points (377M) and all kinds of extras (11 castles, and 7 each of Damsels, Peasants, Jousts and Catapults). It'll be a while before I ever touch THAT score again!
Anyway, last spring my friend Alex Bullet had a 156M game on my machine, so I have been trying to bump his ALX off the high score board, and tonight has brought me one step closer to that goal. He's down to #3. Two more games like this and the entire machine will only have ABL in it!
Wednesday, October 10, 2012
Tuesday, September 25, 2012
Pacific Pinball Expo 6: Day Five!
They say a picture is worth a thousand words... so I'll just say that today we turned this:
Into this:
It was one of the most grueling days of physical labor I have experienced in a long, long time. We literally loaded up three full-size semi trucks with pinball machines. It was a pretty amazing team effort.
I got a lot of great material over the last five days, for the next issue of Drop Target (which has a "community" theme). Jon and I are aiming to have it out before the end of the year!
Monday, September 24, 2012
Pacific Pinball Expo 6: Day Four!
The trains were messed up this morning, so Claire and I were a little late getting to the show today. It was okay, things were a bit slower today, so I don't think we missed too much.
I didn't have any panels I wanted to catch today, so I brought some work with me and spent most of the day behind the table, selling zines while I drew some illustration stuff.
At one point, Claire saw that the Wizard of Oz line was really short, so she watched the table while I hopped in line. While waiting for my turn, I heard some guys talking about the game. Supposedly, this was just a prototype. It wasn't fully playable (you only got 2 balls) and none of the lights or video effects were programed. But the playfield was populated, and most of the shots worked.
I didn't have any panels I wanted to catch today, so I brought some work with me and spent most of the day behind the table, selling zines while I drew some illustration stuff.
At one point, Claire saw that the Wizard of Oz line was really short, so she watched the table while I hopped in line. While waiting for my turn, I heard some guys talking about the game. Supposedly, this was just a prototype. It wasn't fully playable (you only got 2 balls) and none of the lights or video effects were programed. But the playfield was populated, and most of the shots worked.
There was a lot going on, and I had a big line of people behind me, so I didn't exactly have the game of my life, but I did manage to get the ball up to both upper playfields, and I also saw some of the lighting effects. It's such a clever idea to make every insert as a multi-color LED with clear insert plastic. The designer can make each light whatever he or she wants for whatever mode you are in.
At one point the playfield was up too, which was very bright! (Sorry it's such a crappy cell phone photo). Anyway, Claire and I traded off watching the table so that I could play a bit more pinball before the expo was over.
At 5pm we went over to listen to the raffle drawing. I didn't win a free pinball machine, which is either really sad, or a huge relief, depending on who you ask! ;)
The show was a total blast, I got to meet so many cool people and I had a great time listening to the panels and playing pinball until my arms hurt. Thanks especially to the guys at Marco Specialties for letting me sit in on their table space, and to everyone who swung by to check out the zine!
Tomorrow I'm heading back for one last volunteer shift to take everything apart. What a week!
Sunday, September 23, 2012
Pacific Pinball Expo 6: Day Three!
Whew! It was another packed day of pinball fun at PPE6 today. Claire and I started the day with a viewing of Pinball Donut Girl, a short film with some pinball in it. For some reason (wishful thinking!) I somehow thought this was a full-length feature, when in reality it was only 10 minutes. Still, a lot of hard work went into those ten minutes.
Afterwards, I headed back to the Marco Specialties booth, to find that the guys had added a Drop Target image to the slideshow!
The line to play X-Men was already pretty long in the morning, but it got longer during the day as two of the four machines were bought right then and there. Some lucky pinheads got those machines without having to pay the extensive shipping costs to get it to California, plus they can just go home and start playing right away!
The show was very packed today, with tons of people, but I'll tell you the truth - we didn't sell many zines. I think I came in to this show with COMICS convention expectations - people who are there to buy things, when really, at a PINBALL convention, people are just there to play pinball! Luckily, I'm still having a blast talking to people, hitting as many of the panels as I can, and playing a little pinball of my own! ;)
After lunch, I went to a few more panels, and on my way out, I saw these awesome "Where are you from?" maps. On the left was the entire world, the middle had the USA, and the right-most one was the bay area. It was a pretty impressive turn out!
I got to see George Gomez speak, which was awesome, because he is one of my favorite pinball designers. He teased us all by telling us that all the files for his next game were on the laptop he was using for his slideshow, but he couldn't show us any of it!
George walked through the entire process of pitching a pinball game to Stern and then the various sketches that are made to get the design process rolling. We got to see some early concepts from Lord of the Rings and his Sopranos game, which was pretty cool. Then the whole room all collectively designed a haunted mansion game. It was pretty cool! We all shot out ideas while George drew them out on a sketch pad. I was proud that some of my suggestions made it into the sketch :)
Later in the afternoon a Wizard of Oz machine appeared out of nowhere and instantly a huge group of people started lining up to play. I didn't get to play, but I looked over people's shoulders. It looks pretty crazy! It seems like every single light on the playfield is a multi-color LED. There were certain modes where all the lights would come on in just one color. It was pretty dramatic. I'm not totally sold on the giant flatscreen monitor in the backbox. The default mode is a 4-way split (shown above) that has status updates on the different goals you are trying to achieve, then if you start a mode or something it will play a clip from the movie. It just seems kind of overwhelming - like too much video while you are trying to play pinball. But then again, I didn't get to play it, so what do I know! Hopefully the line won't be too long tomorrow so I can get a crack at it.
I ended the day by going to a great Tim Arnold panel where he got DEEP into the numbers involved in starting/running a pinball museum. He had some great advice for starting your own arcade and/or pinball club, and I took a lot of notes.
Tomorrow is the last day of the show, but I'm also heading back on Monday to help load out all of the machines. I'm going to need a vacation from all this pinball when this weekend is over!
Saturday, September 22, 2012
Pacific Pinball Expo 6: Day Two!
This morning Claire and I woke up early and headed out to San Rafael via public transportation. It was slightly confusing (a bart trip and then two buses) but in the end we made to the show. I already had my weekend pass for volunteering, so I went in to set up, while Claire waited in the considerable line.
The Marco Specialties guys had been busy last night, setting up their booth, which was pretty awesome. There are four brand new X-men machines, two of which have overhead cameras which are being shown on GIANT monitors mounted on a huge truss system:
At one point in the afternoon things were kind of slow, so I hopped on and played a game. I got a replay on my first try! 24 million with three separate multiballs on ball three! That felt pretty good. Anyway, there was a table off to one side, where they let me carve out a foot of space for the Drop Target Zines:
This is all made possible because Jon and I blog for Stern, and because Stern also works a lot with Marco Specialties. We had our contact at Stern call in a favor, and the the Marco guys have been super cool. They really went out of their way to make sure that I had everything I needed and were very cool to hang out with today. I feel very lucky that everything is working out so well.
Eventually, Claire got her wristband, so she and I walked around the floor for a bit. We had a very serious discussion in which it was decided that I WAS allowed to fill out one ticket each for the X-Men, 2001 and Slick Chick pinball machines that are being raffled off at the show on Sunday (though heaven knows where we'd PUT one of them if we won!). Also on the raffle table was a now-rare copy of the sold out first printing of Drop Target #1!
Also while walking around, I ran into the TILT guy again today and he showed me his original copy of the script for the movie!?! I had to get back to the table, so I didn't have time to play another round on the Koala game, but I will definitely hit it up again before the expo is over!
It seemed a little slow today, (probably because most people had to work) but I still sold some zines and got to talk to a bunch of interesting pinball people. In the afternoon, Claire watched the table while I went to go see Gary Stern give a talk about growing up in the pinball industry and some of Stern's business philosophies and plans for the future.
After that, Claire and I packed up the table and then hit up one more panel, with Clay Harrel, talking about various different pinball projects he has worked on over the years. When that was over we caught our two busses and the bart back home.
I have high hopes for tomorrow, as it seems like the day that will be most packed. There are also some panels that I'm REALLY excited to see. We'll see how it goes!
Friday, September 21, 2012
Pacific Pinball Expo 6: Day One!
I've decided to try and do a quick blog post after each day of the Pacific Pinball Expo this weekend, because SO MUCH cool stuff is going to happen EVERY day, if I wait until it's over, there will be too much stuff to cover in one blog post, and I may never get around to writing it. Sorry for the crappy cell phone photos!
The hall is really cool. It's got these giant painted reproductions of classic backglasses, and tons and tons of pinball machines. Some are grouped by theme (there is an awesome row of space themed machines) and others are by manufacturer, or era, etc.
A fellow pin-head named Pat gave me a ride to the show this morning. We arrived by 8:30am and were put to work right away, leveling machines. Pat had done a lot of hard work moving the machines over the previous two days, so he was on "level duty" and I was on "crawl around under the machines duty." We leveled every single pin you see in the photo below, along with another row the same size. It took about three hours!
Cool Thing #2: THE WORLD'S LARGEST PINBALL MACHINE!!!???!?!?!! How did I not know about Hercules until I saw it today??! Look at this monster:
You have to look at the other pinball machines around it, to get an idea of its scale. I played one game on it (instead of a pinball it uses a pool cue ball!) and was surprised how well it played. The only downside is "body english" has no effect on this sucker. Nudge it all you want, you're not going to push this thing around! I am not looking forward to moving this machine back to storage on Monday...
At 3pm the pre-show gala began, and there was some free food (nice!) At that point I just started walking around playing as much pinball as humanly possible. At one point, I rolled over an EM for the first time!!! It was an OXO, which I played until I got a pretty good grasp of what was going on. 106,760 points!
As I was walking around, I saw this guy playing a "Koala" machine. Now, if you've read Drop Target #3, you know that I consider TILT to be the current best pinball movie ever made. And in that film, there are "Koala" brand machines. I asked the guy at this booth if these were like those games, and he replied that these WERE those games. !!?!
It turns out that this guy Michael CUSTOM BUILT these two machines for the movie, back in the '70s and he still has them (AND they still WORK!) So I got to play the ACTUAL machine from the movie, which was pretty amazing!
And all that on just the first day! Hopefully the Stern booth will be set up by the time I get to the show tomorrow morning, so I can set up a tiny corner for Drop Target HQ. I'm excited to sell some zines and to catch some of the incredible PPE6 programming. Just flipping through the expo guide, it seems like almost all the big names from pinball will be there!
I'll report back tomorrow about how it all goes. And needless to say, if you are in the bay area and are at all into pinball, you do not want to miss this expo!!!
The hall is really cool. It's got these giant painted reproductions of classic backglasses, and tons and tons of pinball machines. Some are grouped by theme (there is an awesome row of space themed machines) and others are by manufacturer, or era, etc.
A fellow pin-head named Pat gave me a ride to the show this morning. We arrived by 8:30am and were put to work right away, leveling machines. Pat had done a lot of hard work moving the machines over the previous two days, so he was on "level duty" and I was on "crawl around under the machines duty." We leveled every single pin you see in the photo below, along with another row the same size. It took about three hours!
After that, I walked around and taped informational signs on top of a bunch of machines. While walking around the convention floor I saw a couple of cool things. Cool Thing #1: FOUR unopened X-Men machines sitting in the area that will later become the Stern Pinball booth. Drooooooool
Cool Thing #2: THE WORLD'S LARGEST PINBALL MACHINE!!!???!?!?!! How did I not know about Hercules until I saw it today??! Look at this monster:
You have to look at the other pinball machines around it, to get an idea of its scale. I played one game on it (instead of a pinball it uses a pool cue ball!) and was surprised how well it played. The only downside is "body english" has no effect on this sucker. Nudge it all you want, you're not going to push this thing around! I am not looking forward to moving this machine back to storage on Monday...
At 3pm the pre-show gala began, and there was some free food (nice!) At that point I just started walking around playing as much pinball as humanly possible. At one point, I rolled over an EM for the first time!!! It was an OXO, which I played until I got a pretty good grasp of what was going on. 106,760 points!
As I was walking around, I saw this guy playing a "Koala" machine. Now, if you've read Drop Target #3, you know that I consider TILT to be the current best pinball movie ever made. And in that film, there are "Koala" brand machines. I asked the guy at this booth if these were like those games, and he replied that these WERE those games. !!?!
It turns out that this guy Michael CUSTOM BUILT these two machines for the movie, back in the '70s and he still has them (AND they still WORK!) So I got to play the ACTUAL machine from the movie, which was pretty amazing!
And all that on just the first day! Hopefully the Stern booth will be set up by the time I get to the show tomorrow morning, so I can set up a tiny corner for Drop Target HQ. I'm excited to sell some zines and to catch some of the incredible PPE6 programming. Just flipping through the expo guide, it seems like almost all the big names from pinball will be there!
I'll report back tomorrow about how it all goes. And needless to say, if you are in the bay area and are at all into pinball, you do not want to miss this expo!!!
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